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Showing posts with the label Virtual Reality

Create An Architecture Portfolio in Virtual Reality,Is this Possible?

A portfolio is the standard way for architects to show their work  and their style, process and brand. Over the last decade, portfolios have evolved from paper to digital, primarily because it is more time and cost efficient to maintain a digital portfolio and keep it up-to-date. Within the realm of digital portfolios, choices can range between an app, a PDF, to a web-hosted portfolio. Architects usually choose to use JPEGs as the main element of the portfolio and may add text or other digital media like video or audio. However, with the increasing use of new technologies like Virtual Reality to present architectural work - there is a strong case for creating and maintaining an immersive VR portfolio of your work to differentiate your brand in front of your audience and embrace newer technologies. We will look at the key aspects of creating and sharing a VR portfolio for architecture projects. What does a VR portfolio look like? A VR portfolio works as ...

This Simple VR Tool Instantly Communicates Your Design Intent in 1:1 Scale. Exited?

Want to Get Started? Over 100,000 VR experiences have been launched using Prospect. We invite you to join the designers, engineers and contractors who have experienced the power of true to scale VR walkthroughs in their design process.  Prospect Integrates with 3D Modeling Programs: Prospect works seamlessly with 3D models from Sketchup , Revit , and Rhino, and also supports OBJ and FBX file formats. Additional integrations with other file types are currently in development. The most immersive and effective solutions are ones that empower you to fully navigate 3D models, like Prospect by IrisVR. Created by architects, Prospect enables designers to easily jump into a 1:1, true to scale VR version of their 3D model. This instantly communicates design intent to everyone and can save hours during a design review. Additionally, VR provides on-the-spot feedback to designers as they iterate through spatial ideas – sans 2D drawings or expensive photorealistic renderin...